Check Out All New Features Added to Dead Cells in a Huge Update


By Jason Collins | 12 seconds ago

dead cells, a 2018 rogue-lite game developed and published by Motion Twin, just received a huge update that goes beyond just fixing bugs in the game. The update, called Break down barriersbrought a full suite of new accessibility options to the game five years after its initial release in Early Access (2017).

According Polygonthe Break down barriers update for dead cells is the result of extensive player feedback on how the game’s publisher and its subsidiary Evil Empire could expand the game to better serve a wider range of needs. The company then released an update on the development of the recently discontinued content in May, detailing some of the accessibility options that were in the works at the time of publication.

The patch finally updated the game live and brought a huge range of new accessibility options that were tested and approved by a panel of players with various forms of disabilities at AbleGamers — all of which are detailed in an elaborate blog post on the company’s website. The developers said the game was conceptualized to be “tough but fair”, which unfortunately also raised several barriers that prevented people with disabilities from experiencing Dead cells.

The newly added options are specifically designed to grant certain adjustments and provide a dead cells a gaming experience specially tailored to those who need it. The company opted for a higher adjustment rather than going with traditional difficulty levels, which, as seen with other game titles, retain much of the game’s mechanics. do not really meet the needs of players with disabilities.

dead cells will now have two accessibility categories, one that includes adjustable options related to input, visibility, and audio, and another that is a Customizable assistance mode. The former contains in-depth adjustment of game controls and specific actions, as well as the usual accessibility options found on almost all software, such as adjustable UI font and size, color schemes and many other options designed to help those in need.

The latter, however, includes a plethora of additional tweaks that would benefit players struggling with fast inputs. This is done by letting the game handle the primary weapon’s attack actions while the player focuses on secondary weapons and skills. Another additional option is the activation of extra lives – which excludes permadeath – allowing players to activate 1, 3, 7 or even an infinite number of lives. Less aware players with less skill would call it cheating – we kudos to the game developers.

In the case of Game Over, their characters would be spawned at the start of a level rather than at the start of the game – an option that greatly benefits players suffering from involuntary movements or spasms. This allows them another take if their run is ruined by something beyond their control. Admittedly, adding these options defeats the whole concept of rogue-lite games such as dead cells, but they are intended for those who would otherwise be excluded from the game.

So in the end adding these options in dead cells, although they break the concept of the genre, it is very well received by gamers around the world. The level of accessibility customization performed by Motion Twin and Evil Empire should be inferred as standard practice for the entire gaming industry, not just rogue-lite games.

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