During today’s Panel From Hell: 5th Edition live broadcast, Larian announced and released Baldur’s Gate 3 seventh major patch, Absolute Frenzy.
The patch welcomes the arrival of the barbarian playable class and introduction and improvised weapons, along with many other additions, changes, and fixes, bringing the game further down the path to 1.0.
Patch 7 adds a fog of war mechanic that obscures unexplored rooms, makes changes to Darkvision and light/dark sensing, and much more. Of course, it also adds the Barbarian class as mentioned above, and many changes and additions made possible by the community. Full patch notes are denseand provide a more in-depth look at what’s changed, but below are some highlights.
Baldur’s Gate 3 – Update 7
New Class: Barbarian
- Ruthless in the heat of battle, fueled by the fury of nature, and blessed with a chaotic energy stronger than a thousand reality TV stars combined, the Barbarians are the latest class to join Baldur’s Gate 3
- Subclass 1: Wildheart Barbarians choose a Bestial Heart to inspire, protect, and guide them, receiving different combat abilities and facial piercings depending on their choice.
- Subclass 2: Berserker Barbarians fire from a reservoir of pure fury, turning their rage into a frenzy that grants two new bonus actions – Enraged Throw deals extra damage to enemies and inflicts prone status, and Frenzied Strike allows berserkers to attack twice using a bonus. action as an improvised weapon.
- Improvised Weapons: Almost anything can become a deadly projectile to launch at your enemies! Improvised weapons deal damage based on their weight, and characters can wield an improvised weapon that weighs up to three times their strength value. In short, this means that with a high enough Strength stat, you can use something as big as a Mindflayer as a tool to smash your enemies – although we don’t think he’d like that.
- Throwing Weapons: Patch 7 also adds throwable daggers, javelins, axes, and spears that allow you to attack from a distance, making melee combat more dynamic.
- Total UI Overhaul: Patch 7 includes a total overhaul of Baldur’s Gate 3’s HUD UI, making it smoother, streamlined, and easier to use.
- Stealth and Exploration: Improved exploration in Baldur’s Gate 3 is one of the cornerstones of this patch. We want to make sure that as you explore, the surprises around the corner are just that: a surprise!
- Light and Dark: We’ve improved detection of light and dark areas, which means you’re less likely to miss your target in daylight, and hiding from NPCs is more accurately affected by the darkness around you.
- Darkvision: Improved visualization means that characters using Darkvision will not see a brightly lit room, but will instead see in the dark via a cone of vision effect.
- Room Portals: Blackened barriers that cover the doors of unexplored rooms and conceal the characters and objects within.
- New Magical Loot: We’ve placed a new batch of Magical Loot around the world, ranging from helmets and gloves to lightning-charged tridents, each granting its owner an impressive stat boost, buff, or additional perk.
- Improved Cutscenes: We’ve improved nearly 700 cutscenes – improving visuals, tweaking characters, adding and improving animations, and improving pacing.
Early Access continues to be a key part of Larian’s development process, which the studio says allows it to iterate and improve with feedback to create the best game possible.
Its internal goal for the release is “a quality bar rather than a date,” so a date will come, the team said, when it gets even closer to the goal. Currently, it expects Baldur’s Gate 3 to come out of Early Access in 2023.