Encodya is a point-and-click adventure game from Assemble Entertainment that follows the story of a young girl and her robot sidekick. Our reviewer Catherine recently shared her thoughts on the game, but it never hurts to hear a few more opinions. So we gave Encodya to our App Army to see what they thought of it.
Here is what they said:
On a 4a5g android phone, this game opens with more than 2gb download required resources the first time you play it. Once done, you’re greeted with some of the sharpest, clearest graphics I’ve seen in quite some time. It works seamlessly with no issues or delays. The subtitles are rendered in grammatically correct English, the voice and effects work is excellent, with only a few of the speakers struggling with their lines, and the soundtrack is lovely.
In gameplay, you swap between a girl and a robot, and on the small 4a5g surface, it can be difficult to get close enough to a hotspot to trigger. The hint system does not identify all available hotspots, which makes it trickier than necessary. Some of the puzzles can be quite frustrating, so this is a game that requires a bit of perseverance and patience, at least on a small phone screen.
If you like old-school linear point-and-click adventure games, this is definitely one of the best in a while! Some users may be put off by the story, which questionably pokes fun at racism, discrimination, and recent politics, but if you can get past that, you’ll find a polished classic adventure that’s just beautiful!
When you start the game there are 2 options, story mode (easy) or harder difficulty, after playing this game for a few hours I’m not really sure what the difference between the two would be. You can ask the robot for a hint, but it states that it will give you one, unless you ask too many times it will shut down (can’t remember the exact verbiage). I could see this being difficult to play on a smaller screen because there’s a lot you can miss, and the characters can get in your way because no matter who you choose to run the other character is right next to you and I are constantly switching characters just to get them out of the way (instead of accidentally clicking on them instead of the object I’m trying to interact with).
The music and visuals are great. It was a great game to play with while I’m snowed in, but it has its little quirks. I love the atmosphere and the world the game is set in, but the puzzles are sometimes a bit difficult and there is no grip. Point-and-click enthusiasts can really enjoy this game, but casual participants/new players can get frustrated pretty quickly.
It really is a beautiful game. Mainly the two main characters. The ability to switch between them has been done before, but I always liked it. I also liked the characters you meet when you go out to collect the things you need to collect. The music is good, as is the voice talent. However…
This game would have benefited from even a brief tutorial. The hint system starts by telling you not to use it very often. It adds to the challenge, but for people like me who are more interested in experiencing the story than struggling to figure out how to overcome challenges, it’s not an inviting aspect.
Add to that the not always precise controls, and the fact that often one character will be grouped so closely with the other, I often had trouble clicking where I wanted. Maybe it would look better on some tablet, but even on my iPhone 13 Pro Max’s decently sized screen, it wasn’t optimal. I also noticed what seems like a problem at first. Apparently I “used” my bad sushi and dropped it. It was gone. A thorough search with the magnifying glass (very handy) failed to reveal it. And there was no way to replace it. So I had to start over. I hadn’t been playing for long so I didn’t waste a lot of time, but it pissed me off.
My final note about this game is that I don’t want to see the Dev’s political views exposed. I do not do it. That’s not why I’m here and I would be especially very unhappy if I had spent 9.99 to be exposed to someone’s politics. So here is what I have to say. This game has lots and lots of potential. It’s beautiful and there’s a lot of content. But even a short basic tutorial would have helped. The glitch so early in the game annoyed me. And while I appreciate that some games have social points to make, I would say to the developer, leave the political attack aside. For 9.99 it’s good but could be much better. I was disappointed.
I’ve played the game a bit and it’s very inspired by Blade Runner, which I really like. The game doesn’t really have a tutorial, so it took some guesswork and looking at the “controls” to figure out how to control the characters. The game is old school point and click, so it’s a slower paced game. The look of the game is both modern (high definition) and also low detailed character models, so it reminds me of something like the original Oddworld.
The controls took me a while, one thing that’s tricky is that when you have to swap a character to reach an object, you have to move the other character out of the way if they’re originally occupying space. It would be nice if there was an animation that pulled the characters away. this can be too complicated, when entering and exiting the 3D plane you have to drag the character and sometimes you can be stopped by the UI. Trying to select the right thing can sometimes be a bit tricky,
Ok, on the good, the music and the atmosphere are really nice, the story great too. Dialog options and hint system, controls are responsive (sometimes a little too responsive), but it emulates an old point-and-click adventure game with an engaging story. If you’re a fan of these types of games and understand the quirks and internal logic of point-and-click games, I’d definitely check it out. For someone else, maybe try?
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